Conqueror is a video game released as the follow-up to Zarch (also known as Virus), using the same landscape engine.
It was originally developed and released on the Acorn Archimedes by Superior Software in 1988 and ported to other home computers in 1990 by Rainbow Arts.
Extra funds are gained by completing missions which can then be used to add to the fleet with up to fifteen tanks being available.
Missions are generally won either by destroying all enemy tanks or by occupying a specific point on the map for a set time without coming under attack.
[1][2] Conqueror was designed and coded by Jonathan Griffiths using the Zarch game engine which was created by David Braben (co-author of Elite).
[3] Following the success of Virus, the name given to Zarch for its multi-format release in 1988, Conqueror was also ported to the Amiga, Atari ST and DOS.