Rorke's Drift (video game)

Rorke's Drift is a strategy video game for Atari ST, Amiga and MS-DOS home computers, released in 1990.

The game received mixed reviews, with critics praising the graphics and criticising the slow pace and complicated orders system.

[3] The game starts at 4.30pm on 22 January 1879, at which time the mealie bag and biscuit box defences have been erected, and the player's first action is to issue orders to deploy their men to their fighting positions.

[4] The Zulu attacks begin an hour later and the game runs, in real time, to a conclusion at 7am on 23 January when the British garrison is relieved by the arrival of reinforcements.

Tony Dillon of CU Amiga questioned the moral position of the player "wiping out an under-equipped army fighting for their homeland" in a war in which Britain was the aggressor.

[13] Smith remarked that the adherence to turn-based wargaming principles did not always work in the context of a real-time game, with characters stuck walking into one another until interrupted by the player.

Orr felt that it gave the game a more personal feel, but Smith found it "unwieldy and awkward", citing a tediousness in the requirement of individually issuing orders to each man.

[1][6] Hiersekorn, Scotford, Smith, Hans Ekholm for Datormagazin and The One Amiga reviewer found the pace of the game and the ordering system too slow.

[9] While The One Amiga reviewer found the ordering menu intuitive, Rigby complained that the manual provided insufficient explanation for some of the commands, while others did not tally with the screen.

[10] Orr found the accelerated time mode was risky as the only indication of a Zulu attack was when casualty figures began to increase, at which point it was often too late for the player to direct shots at the Zulus.

[1] Orr noted that with a confined battlefield it was difficult to develop any elaborate strategies and that the game was more about how the player chose to deploy their limited forces.

Layout of Rorke's Drift. The game presents an isometric 3D view of the battlefield from the south. A plan similar to this is shown in game as an overview map.
A screenshot of a game in progress. Zulu and British characters are visible in the background. The bottom of the screen shows the menu options and the centre shows the orders menu for the selected character (a British private soldier).