Compared with actual historical events, the scenario falls in the category of alternate history.
The player takes the role of the commander-in-chief of the American SDI system, who according to the game manual is a Captain named Sloan McCormick, presumably in the United States Air Force.
McCormick has his headquarters on an American military space station, which commands and controls a network of twelve anti-missile satellites in geosynchronous orbit over the United States.
The plot states that Soviet insurrectionists, led by discontented members of the KGB have gained control of several ICBMs, as well as space launch facilities capable of deploying crewed orbital fighters.
Since the rebels receive no response to their demands for the Kremlin to surrender and for the Americans to abandon their SDI system, the revolutionaries have begun using their seized assets to periodically launch fighters against both space stations.
She is placed in grave danger because her station is eventually boarded by the enemy forces, so McCormack must attempt to fight his way past them and reach Kazarian before she is killed.
Comparing portions to Star Raiders and Missile Command, the magazine stated that it "is a series of old arcade games strung together [without] depth", criticizing the "fairly repetitious" gameplay and "inconsistent" joystick controls.
[4] The Amiga version of the arcade game was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.