It also features the cliché elements of that era, including a dashing, courageous hero and a beautiful, voluptuous damsel in distress in need of rescue.
The lunarium is dropped in the form of bombs from a fleet of zeppelins flying at a higher altitude than anti-aircraft guns could possibly reach.
The ultimate goal of the game is to collect five parts for a rocket ship and 500 units of lunarium to get to the Moon and close down the mines.
As it turns out, the Nazis were not the only party involved: an "Interplanetary Union of Fascists", which was formed by aliens, have struck a deal with the Germans, aiding their world conquest with their technology.
The strategy game requires the player to deploy up to five agents to different nations with one of two objectives; infiltrate or organize a local resistance.
This mini-game requires the player to time their button pushes to their character's steps in order to build enough speed for takeoff.
Players choose destinations by selecting them through a world map and by utilizing the code wheel copy protection system.
These tables eventually made their way to bulletin board systems and (later) the Internet and used as a tool for pirated versions of the game.
The magazine praised the Amiga version's graphics and sound, but wished for a save-game feature because of its high difficulty and possibility of the game becoming unwinnable from random events.
praised the MS-DOS version's EGA and Tandy graphics,[9] and Orson Scott Card in the magazine favorably cited the game's use of a variety of perspectives, interactive arcade sequences, and "delightful hokum" like the code wheel.