Scene It?

The games were first developed to be played with questions read from trivia cards or viewed on a television from an included DVD or based on clips from movies, TV shows, music videos, sports and other popular culture phenomena.

Craig Kinzer served as the majority shareholder and chairman of the board, while David Long assumed the role of CEO.

They devised a code to embed on DVDs that transformed any DVD player into a random game machine.

The secret to their success, apart from the innovative DVD code, was their ability to secure licensing agreements with major studios and associated actors and writers.

Through persuasive negotiations, Dave and Craig convinced these studios to reduce their licensing costs to a share of a small pool based on the game's gross revenue.

Their first breakthrough came when Angela Lansbury agreed to be featured in the game, followed by Tom Cruise.

With studios, Universal and Fox, plus a few notable actors on board, Screenlife's licensing business flourished.

To enhance gameplay, they incorporated elements from other popular games like Trivial Pursuit, Concentration, and Pictionary, creating unique play scenarios that challenged participants with movie-themed questions.

For instance, Craig's youngest son, Austin, conceived the idea of using Concentration by displaying a spinning top on the screen, followed by an image of a gun after a few seconds, prompting players to guess the movie.

Its initial season of sales exceeded all expectations, surpassing the competition, despite the countless games that fail to gain traction each year.

Recognizing the game's potential, Mattel secured a licensing agreement, leading to its availability in Walmart and stores nationwide.

On October 7, 2008, Paramount Pictures, a division of Viacom, closed on its acquisition of Screenlife, marking a significant monetization for the company.

Screenlife's establishment coincided with the widespread adoption of DVD players, and its sale occurred just before the rise of streaming and other digital media.

If a Final Cut challenge is won, then they win the game, and they get to watch a victory scene on the DVD.

As their title suggests, these game sets are not random, and stay constant, no matter how many times the DVD is reset.

Opting for a multi-platform approach, this title abandoned the avatars in favor of more generic characters.

Daily was predominantly text based, and represented a major departure from the multimedia-centric roots of the series.