Night of 100 Frights is a 3D[7] platform game developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox.
The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they are kidnapped by an eccentric villain.
The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes.
The game's combat system allows the player to run, jump, and perform attacks to fend off enemies that are encountered.
The voice acting is complemented by sound effects taken straight from the cartoon, including a laugh track that reacts to Scooby's onscreen actions.
[12][better source needed] In a recreation of the classic Scooby-Doo formula, a ghost/monster is terrorizing the locals of a town, with Scooby and the gang called to solve a mystery.
An eccentric villain known as The Mastermind kidnaps the gang, and Scooby must venture through graveyards, lighthouses, and secret passages in an effort to solve the mystery and find his friends.
The five arrive at the mansion, known as Mystic Manor, where they are greeted by Holly; she recounts how Daphne has told her about their past cases before inviting the group to come inside, but Scooby and Shaggy refuse.
When Shaggy goes to obtain a box of Scooby Snacks he notices hanging from a gnarled tree, he pulls on one of the branches and falls into a trap door.
She explains that a specter called The Mastermind appeared, kidnapping Fred, Daphne, and Velma before imprisoning her, and gives him a map of the region for getting around.
Unable to navigate the rest of the mansion, Scooby returns to the front yard where he speaks with Graham's gardener (Don Knotts), who gives him a shovel.
He navigates the topiary garden, where he obtains one of the professor's inventions: a helmet, allowing him to destroy attacking monsters and bash through cobwebs.
Following this, Scooby explores a local cannery, along with the overhangs and some interconnected tunnels under the mansion, which lead him to a nearby cemetery.
Scooby eventually discovers Professor Graham's laboratory, which has become overrun with monsters, namely the Funland Robot and the Space Kook.
Scooby rescues Shaggy from being eaten by a shark, before continuing onward into another room, where he reunites with the rest of the gang and Holly.
The light reflected off the glasses and mirror reveal Holly operating a control panel behind a holographic wall.
She was able to reconstruct images of the monsters, due to Daphne previously revealing details about the cases the gang had worked in the past.
[40] By July 2006, the PlayStation 2 version of Night of 100 Frights had sold 920,000 copies and earned $24 million in the United States.
Next Generation ranked it as the 62nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.