In the Engineering mode, players are tasked to solve development puzzle for roller coaster and thrill rides to meet certain conditions with limited resources.
[1] In the Demolition Expert mode, players are tasked with demolishing environments and objects to meet various conditions in order to gain points by throwing cabins with people.
[2] There is also a sandbox mode, which allow players to build coasters with extreme designs with props, ride pieces and modular scenery.
[5] The game is set in the year 2400 where a number of thrill-seekers are employed by a fictional corporation called Screamworks to experience a variety of extreme roller coasters and rides for the future of humanity and sciences.
[6] Arthur Gies from Polygon gave the game an 8/10, praising the environmental destruction, excellent puzzle-design, as well as the gameplay, which offered players freedom and room for experimenting.
He stated that "Your enjoyment depends on your willingness to cast aside memories of RollerCoaster Tycoon and its freedoms in favor of Screamride's aggressive xtreme attitude and unique mix of construction and destruction.
He stated that "Screamride suffers from an identity crisis, and whenever it tries to focus on anything that isn't roller coaster creation, it falls apart.