Seven Sirens returns to the metroidvania style of the first three entries in the series,[1][2] and follows the half-genie Shantae as she explores an interconnected world.
During her journey, Shantae visits towns with non-player characters to interact with, and traverses dungeon-style labyrinths containing new abilities to unlock and bosses to defeat.
Additional special abilities can be performed by dancing, such as revealing hidden objects or healing wilted plants.
By finding a certain number of a given card, Shantae can equip it to augment her abilities, providing bonuses such as increased movement speed or magic automatically refilling over time.
Determined to uncover the reason for their disappearance, Shantae begins exploring the Sunken City beneath the island in search of the other half-genies.
Shantae enters an underground bunker to find her, but inadvertently activates a control panel, realizing that the sunken city is both a giant airship and the treasure that Risky Boots was after.
Shantae frees herself and defeats the Empress, who realizes her restoration was incomplete due to Rottytops not being an actual half-genie.
As the ship begins to crash from the damage sustained, the others evacuate while Shantae remains behind to rescue Risky Boots, carrying her back to shore.
As Risky departs, Shantae and the other half-genies decide to resume the festival, and Lobster Siren offers to help rebuild the island.
[5] On March 25, 2019, WayForward revealed the game under the working title Shantae 5, and stated it would be released on multiple platforms, including the newly-announced Apple Arcade service, later that same year.