Sherlock is a 1984 text adventure developed under the lead of Philip Mitchell[1] by Beam Software.
Five programmers worked for 18 months on the title and a Sherlock Holmes expert was employed full-time for a year to advise the team on accuracy.
Autonomous NPCs and realtime gameplay, two sophisticated features of The Hobbit, are present in Sherlock - as is Inglish, the parser responsible for analyzing the player's commands.
A double murder has been committed in the town of Leatherhead and Dr. Watson has encouraged the player, who plays Holmes, to investigate.
[4] The game is notorious for a large number of surreal and amusing bugs due to the complex potential interactions between characters.