Players take turns playing cards representing city blocks and collect profit.
[7] Another source noted over 150 promo cards, some released to conventions and gaming stores.
[11][12] The object of the game is to build a municipality through four phases: settlement, town, city, and metropolis.
[2] The seven zones are Agricultural, City Services, Commercial, Government, Industrial, Residential, and Special.
[4] The first player to play a power plant at the end of the second phase becomes mayor and automatically receives a tie-breaking vote for the city council.
[2] A disaster card may disrupt some part of the game, some necessitating the mayor to pay bucks to protect the city.
[4] Rick Swan reviewed Sim City: The Card Game for Dragon magazine #221 (September 1995).