The player can hold the offhand trigger in order to go into slow motion, where a reticle is displayed that makes it easier to hit shots.
On discussing the major challenges the team faced, a developer said "Players are used to these large, free-flowing levels that look incredible.
The journey of the bullet for the series' killcam was modified in order to avoid making the player dizzy with the quick motion.
[1] The game focused on avoiding assigning actions to buttons and instead making it a motion, like steadying the scope and preparing grenades.
Sniping was designed to need technique to hit long shots, to make sure the player couldn't breeze though levels.