Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision.
Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.
In Elite Force II, the main protagonist makes his way through linear and strictly defined levels, encountering various kinds of hostile creatures along the way.
In scripted situations, the main character may also choose a response from a predefined set which has an effect on the outcome of the discussion and possible repercussions.
A preference regarding a love interest is also determined from the choice of dialogue options - the player can accept invitations from one of two female non-player characters.
Unlike the first game, Elite Force II is largely set on board the USS Enterprise-E stationed in the Alpha Quadrant.
However, only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard and Dwight Schultz as Reginald Barclay.
During the first several levels Lieutenant Munro returns to the Alpha Quadrant with the rest of the Voyager's crew and is assigned to a teaching position at Starfleet Academy.
Considered to be redundant, the Hazard team is split up; Munro is assigned to teach small unit tactics at Starfleet Academy.
Two years later and after the events of Star Trek: Nemesis, Captain Picard witnesses his performance and requests that Munro re-establish the Hazard Team for service on board the USS Enterprise-E.
Shortly after the reinstatement, the Enterprise receives a distress call from the USS Dallas, where Telsia Murphy, a former member of the Hazard Team, has been assigned as a security officer.
When the defense systems are reactivated the remaining invaders abandon the station, leaving ion trails which the Enterprise follows to the planet Idryll.
There the Hazard Team locates an archaeological post manufacturing the Exomorphs under control of Krindo, his father, and Kleeya (an optional love interest of the main character).
Munro is captured, but is set free when Krindo witnesses his father's death at the hands of the Exomorphs he created, which no longer obey him.
After the battle, Munro returns to the Enterprise, where Picard hands over the evidence regarding the Empty Crown and peacefully leaves the Neutral zone.
Galloway and Activision attributed the game's poor sales to Viacom's handling of the Star Trek license, which they argued had led to "stagnation" by the time of Elite Force II's release.