Star Trek Customizable Card Game

This was soon followed by several sets based on situations in Deep Space Nine; these introduced affiliations for the Bajorans, Cardassians, Dominion, and Ferengi, along with enhanced systems for battling and capturing.

[9] Introductory 2-Player Game (release: January, 1997) This set contained two separate pre-constructed 60-card decks, one Federation and one Klingon, both of which are white bordered.

[10] Each set contains a presentation binder, a signed certificate of authenticity, a Fajo Collection rules document, a collectible art poster showcasing the entire Star Trek CCG universe at that time, a business card featured on one of the cards, and a stick of gum associated with another.

A collaboration with Activision included a giveaway of a Starter Deck II with the pre-order of Star Trek: Hidden Evil.

Jupiter (release: 2000) This card was inserted into the PC game Star Trek: Armada by Activision as a promotional tie-in.

As with Enhanced First Contact, the product boxes had a cutout on the back so buyers knew which set of fixed cards they had selected.

This expansion's ultra-rare was The Pendari Champion (a character played by Dwayne "The Rock" Johnson in a WWF Smackdown!

There were also seven additional foils provided as prizes for special tournaments, as incentives for retailer promotions, or given to attendees of DecipherCon in October 2000.

In the June 1995 edition of Dragon (Issue 218), Rick Swan admired the high production quality of the cards, and the fact that "a typical starter deck provides a good mix of all categories."

Swan not only admired the streamlined game system, but also "its remarkable simulation of the elements of a good SF adventure."

Swan also questioned the rule that opposing sides can use the same Personnel, leading to the potential situation where "Lt. Worf might have to battle himself."

He gave the expansion set a rating of 4 out of 6, saying, "Alternate Universe doesn't do much to expand the rules, but it serves as a good excuse to revisit a terrific product.

"[20] The reviewer from the online second volume of Pyramid stated that "I hoped Decipher would continue to find new and innovative ways to release and market cards for their games.

As well, the game had embraced many different and not fully compatible ideas over time; this made for long, corrective rules documents and a steep learning curve for beginners.

In addition, the number of cards types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn.

The solution was to reinvent the original game along the basic lines, still allowing a depth of gameplay but avoiding complex rules and concepts.

[22] Because the game was essentially starting from scratch with the hindsight of seven years' work, the initial Second Edition set was able to progress quickly.

The focus of the Second Edition sets has been on characters and situations in The Next Generation and Deep Space Nine, though 'supporting' cards have images and concepts drawn from every part of the canon Star Trek universe.

[27] This is shown in a variety of drawing mechanisms, which allow players to find cards they want faster at a cost of discarding others.

While not a new idea (First Edition's Mirror, Mirror set first featured Empire and Alliance icons for affiliated personnel and ships), Second Edition's widespread utilization of the icon as a cultural identifier has allowed designers to introduce support cards that better represent the various Trek shows' themes.

This is the primary tool to divide the Federation affiliation into separate groups (The Original Series, The Next Generation,[33] Deep Space Nine,[34] and Voyager[35] each have an icon representing their personnel and ships).

Other likeminded groups can have these icons as well; the Maquis[36] incorporate members of four different affiliations into their arsenal, while the Terok Nor personnel and ships represent the brief period of Cardassian/Dominion command of Deep Space Nine.

It introduced the affiliations of the Bajorans, Cardassians, Federation (with Deep Space Nine, The Next Generation, and Earth factions), Klingons, Non-Aligned, and Romulan.

The cards were originally given away with a recommended $3.00 purchase of other Star Trek CCG products, one pair at a time, over a period of nine weeks.

?, 2005) The Adversaries Anthology was a collection of eighteen of the most popular Star Trek problems, enemies, and their ships in the game reprinted as foils.

New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the product.

The set consists of nineteen cards broken up into three different boxes, each focusing on an episode or movie for featured personnel, ships, and missions.

Each card was designed to work in both versions of the game, with varying degrees of success and introduced the first Original Series personnel and the ability to have an all-planet deck.

Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on The Original Series (specifically the slide show images at the end of the classic episodes), and new strategies with The Original Series' main enemies: the Klingons and the Romulans.

Gameplay included cards named after each of the previous releases, more Mirror Universe content, and alternate versions of other personnel who had not been featured in the Mirror Universe, including a battleship version of The Next Generation crew from Yesterday's Enterprise and a historically inaccurate Voyager crew from Living Witness.

Tribbles customizable card game box