Shadow Squadron

Shadow Squadron[b] is a space combat simulation video game developed and published by Sega exclusively for the 32X add-on first in Japan on 26 April 1995, then in North America and Europe in June of the same year.

[5] In the game, players assume the role of a recently promoted flight officer from the titular squadron taking control of one of the two Feather space fighter crafts in an attempt to defend Outpost 51 by overthrowing the invading alien fleet coming from outer space bounds across multiple sectors and destroying their Sun-powered laser cannon.

After dying or completing the game, a "Trace" option is unlocked at the title screen, acting as an entire instant replay of the previous playthrough.

[3] Shadow Squadron was first released in Japan on 26 April 1995 under the title Stellar Assault,[5] then in North America on 25 May of the same year,[8][9] and later in Europe on June during the same time period under its original Japanese name.

[10][2][11] Some critics have noted similarities between the game and the science fiction metaseries Gall Force after release due to its mecha designs.

[13][14][15] The four reviewers of Electronic Gaming Monthly gave Shadow Squadron a unanimous score of 5 out of 10, assessing it as no more than a thinly veiled upgrade of Star Wars Arcade with primitive graphics and dull gameplay.

[9] Next Generation commented that the game has poor presentation, citing sound effects similar to those found on 8-bit consoles and an overly monochrome color scheme, but good gameplay and controls, particularly the ability to fly in any direction.

[12] A sequel to Shadow Squadron, titled Stellar Assault SS, was developed by SIMS Co., Ltd. and only released in Japan for the Sega Saturn on 26 February 1998.

Shadow Squadron for the 32X was a collaboration effort between Sega and Artmic.