Sylvester and Tweety in Cagey Capers

Sylvester can pick up things such as boxing gloves and bones to defend himself against certain enemies, though they can only be temporarily disabled, not defeated.

The player can also gain points by knocking things off the shelves or from bags of catnip, as well as striking at Tweety as he escapes.

The player also has a set time limit to finish the current level which can be increased by collecting clocks.

[1] Time Warner then made several adjustments to the game, chiefly to make it easier, and released it in August.

[4] CPTV, the parent company of developer Alexandria, reported that the game sold more than 60,000 units in September 1994.

Sylvester has finally caught Tweety, thus ending the first level.