Taz-Mania (video game)

One evening, Hugh Tazmanian Devil was telling his three children (Taz, his sister Molly and his brother Jake) an intriguing tale: Once there were giant seabirds that laid eggs which could feed a family of Tazmanian devils for over a year.

Taz becomes fascinated by the prospect of a potentially large omelet and leaves in search for one of those giant eggs.

Spinning into a tornado allows Taz to defeat most enemies, as well as gain extra jump distance, knock away items and get past certain obstacles unharmed.

Recreational Brainware was led by two programmers – Burt Sloane and Jonathan Miller and was based in San Francisco.

A semi-sequel to this game in design and concept but unrelated to the Taz-Mania cartoon series was also developed and released by Sega on the same platforms in between 1994 and 1996, entitled Taz in Escape from Mars.