Tales of Graces

[6] The game is set in the world of Ephinea and follows Asbel Lhant, who as a child befriends an amnesiac girl and witnesses her death before reuniting with her seven years later.

[2] Chain Capacity (CC) denotes the number of skills and actions a character can perform, with usage reducing it, and it recharges over time.

He reveals that Windor ordered Stratha to secure Lhant and assumes the position of Lord after banishing Asbel from the village.

[Game 5] After hearing rumors of Richard's death, the party investigates and finds him in the castle's secret passage, where he tells them that his father was killed by his uncle, Cedric, who has assumed the throne.

[Game 6] The party travels to meet a trusted Duke and are joined by Pascal, a prodigy from the Amarcians, an engineering tribe.

[Game 13] After finding a space shuttle left behind by Pascal's ancestors, they travel to Fodra and meet Emeraude, the last remaining human there.

[Game 14] Using advanced machinery, Sophie is healed and regains her memories, revealing that she is a biological humanoid engineered to defeat Lambda, the monster that attacked them and is possessing Richard.

[Game 16] Lambda begins to fuse with the Lastalia, allowing the party to see his memories and learn of his suffering at the hands of humanity.

[Game 18] In the after-story Lineage and Legacies, the monster population has become an epidemic, forcing the party to reunite and investigate the cause.

[15] The game's producer, Hideo Baba, wanted Asbel's story to portray the need to conform to social guidelines and expectations as one grows up.

Her death was her breaking up into particles that came to reside inside Asbel, Hubert, and Cheria to heal their wounds, causing them to possess mystical powers.

[Game 21] During the events of Lineage and Legacies, Sophie expresses her fears of life after the death of her friends due to her immortality.

[Game 24] Hubert resents Asbel for deserting Lhant, perceiving the act as spiteful to his sacrifice, and his parents for abandoning him.

Before meeting Asbel, Richard is distrustful of others due to them exploiting his status for their own gain and his uncle Cedric's attempts to murder him.

Seven years later, Lambda is reawakened when Richard is fatally wounded, healing him and manipulating him to achieve his goal of destroying humanity.

A thousand years ago, Fodra began annihilating humanity with its personal army, the Little Queen[Jp 1], to preserve its environment.

[20] During Jump Festa 2009, the game was given the code name Tales of 10 (テイルズ オブ 10, Teiruzu Obu 10) and is revealed to have been in development for the past two years.

[28] In March 2010, Namco Bandai Games began to recall Tales of Graces due to software bugs.

[29] The PlayStation 3 port, titled Tales of Graces f, was first revealed on July 28, 2010's Weekly Shōnen Jump and officially announced by Namco on August 2, 2010.

[36][37] A North American localization was hinted on Namco Bandai Games' Facebook page by a puzzle on January 24, 2011.

[39][40] On May 11, 2011, Namco officially announced the North American, EMEA and Asia-Pacific localization of Tales of Graces f.[41][42] The text was translated by 8-4 while Cup of Tea Productions produced the dubbing.

[56] In North America, all Tales of Graces f's DLC, excluding cameo costumes from other franchises, was localized and released between March 13, 2012, and April 10, 2012.

[66] A traditional manga series titled Tales of Graces f is written and authored by Megumu Aya[Jp 6].

[62][63] Ten drama CDs, produced by Frontier Works, and an original soundtrack by Avex Group were created based on the game.

[69][70] Drama CD: Tales of Graces[Jp 8] 1 to 4 are side stories that take place during the game's plot.

[79] A survey by ASCII Media Works's Dengeki Online in 2011 revealed Tales of Graces is ranked seventh on games readers would want to be adapted into an anime.

[92] For the English localization of Tales of Graces f, critics praised the gameplay while the presentation received mixed reviews.

[80] Critics have also commented on the game's alchemy system, with IGN calling it "an approachable pursuit" and Joystiq describing it as "unwieldy" due to the number of collectibles.

[80] GameSpot agreed, calling the prologue the "weakest part of the story on its own" but "crucial point of reference" which adds depth and eventually breaks away from the cliché.

[80][82] Meanwhile, GameTrailers criticized the presentation completely, citing the plot as predictable, the characters unengaging, the lightings flat, animations stiff, lipsyncing off, forgettable music, and the voice acting as dry.

A battle gameplay in Tales of Graces f
American box art of Tales of Graces f