Tekken 5

It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency.

Critics praised the return of classic gameplay features and the large amount of replay value provided by the PlayStation 2 port though the final boss was criticized for being too powerful, while Jin's story mode was perceived as "boring" in comparison to the fighting game part.

For example, a move with jumping properties, such as a hop-kick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

[3] It also retains its wall juggling concept from Tekken 4, but the element is effectively more difficult to abuse and easier to defend against.

Tekken 5 also allows players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes, and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

This is a 3D beat 'em up game with platforming elements, in which players must control Jin through a series of labyrinthine levels and battle enemy armies.

Set moments after Tekken 4's ending, Jin Kazama's departure from the Hon-Maru dojo, G Corporation helicopters approach and begin deploying Jack-4 machines pods into the building.

The only witness to the event is Raven, a mysterious ninja clad in black, who relays Heihachi's death to his superiors.

However, he was possessed by a vengeful spirit who granted him insurmountable power, after which he broke out of Hon-Maru during the Jacks' attacks.

Jin manages to defeat his great grandfather Jinpachi in the final stage, who dissolves into dust and disappears shortly after, with his wish being fulfilled.

The home version also has two uncontrollable enemies fought during the Devil Within minigame: Gun Jack and True Ogre.

The early success of the arcade led the team to research for more content to add in future installments.

[10] Based on the company's revolutionary Dynamic Motion Synthesis technology, endorphin was chosen to implement an AI and dynamics simulation to create 3D character animation in real-time, thus dramatically accelerating 3D animation pipelines in games and visual effect studios.

In contrast to Tekken Tag Tournament, 5 runs on a System 256, a stronger arcade, allowing the team to produce more detailed backgrounds and characters.

[15] Early in development, Namco promised gamers there would be a minigame on action adventure style mode similar to the one provided by Tekken 3.

[16] Harada wanted the game to be enjoyable to newcomers as a result of multiple playable characters that might be difficult to master.

[19] Despite promotion from Tekken 5 claiming that the character has died in the intro, Namco Bandai denied this statement in interviews.

[13] Tekken 5 also makes most characters use their own native language during cutscenes, introductions to battles and victory scenes.

[21] The game features a large cast of music composers, including Akitaka Tohyama, Yoshihito Yano, Yuu Miyake, Junichi Nakatsuru, Satoru Kōsaki, Rio Hamamoto, Ryuichi Takada, and Hiroshi Okubo.

The same team also worked on the PS2 version, with the addition of Tetsukazu Nakanishi, Keiichi Okabe, Kohta Takahashi, Kazuhiro Nakamura, Keiki Kobayashi, Nobuyoshi Sano, and Katsuro Tajima.

[17] Harada gave Kei Kudo the task of compressing the port version of the game properly.

[34][36][31] Additionally, the PlayStation 2 port was heavily praised for the inclusion of the first three Tekken to play, which expanded the replay value.

[33][34][42] Negative comments focused on the 'Devil Within' mini game due to poorly executed mechanics, despite giving the player the possibility of using Devil Jin for the first time,[36][32][31] with GameAxis Unwired calling it derivative of the Tekken Force mini-game from Tekken 3 while GameRevolution compared it to the poorly received spin-off Death By Degrees.

[49] PC Mag listed Paul Phoenix's and Lee Chaolan's endings as two of the "craziest" moments in the franchise.

[50] Producer Harada acknowledged that the game was still riddled with problems, such as characters that were too strong (for example, Steve Fox), and a gameplay that was broken in terms of fairness.

The first CGI scene from the game also influenced the developers to create a film titled Tekken: Blood Vengeance (2011) which uses this type of animation.

Gameplay of Devil Within showing Jin fighting in his Devil Form