The 7th Saga

It featured seven playable characters of various types including humans, an elf, a dwarf, robots, a demon, and an alien.

The player chooses one of seven playable characters, all of whom separately embark on a quest to locate seven magical runes.

Notable unique innovations include the use of a crystal ball "radar" in the game's HUD that allows players to see enemies approaching their character in dungeons and in the overworld.

However, combat is often difficult to avoid as enemies are numerous and move extremely quickly at random, and terrain features that may aid in evasion or navigation are absent in the crystal ball.

That crystal shows the player in the center, and the relative locations of nearby enemies, cities, dungeons, and runes.

Lemele (Remeer in the Japanese version), the son of Saro, was born 100 years before the beginning of the game, and became a hero when he defeated the demon Gariso.

Retrieving the runes means confronting the various powerful tyrants who have come to possess them, including wizards, kings, and dragons.

After defeating a resurrected Gariso and collecting all seven runes, the player is confronted by Lemele, who reveals that he is actually Gorsia.

Gorsia traveled to the present from 5,000 years in the past, killed Lemele and took his identity, then recruited the seven apprentices to locate the runes for him.

Gorsia destroys the runes, re-absorbs his lost power, and zaps the player with lightning, sending them to a strange, unfamiliar world which turns out to be Ticondera 5,000 years in the past.

GamePro applauded the game's graphics, animation, music, sound effects, and non-linearity of the plot, but criticized the combat and puzzles.

[16] Mike Weigand of Electronic Gaming Monthly was enthusiastic about its Mode 7 effects and non-linear gameplay.

Kamil Dowonna in a battle encounter