[1] It was released as a boxed set designed by John Byrne and David "Zeb" Cook, with artwork by Robert Amsel, Larry Elmore, Dennis Kauth, and Dave "Diesel" LaForce.
(Employees at the UK office of TSR Hobbies mounted a portion of the burnt remains of the last copy in a small pyramid trophy made of Perspex.
The players choose one of seven pre-made characters based on those from the movies: Indiana Jones, Marion Ravenwood, Short Round, Willie Scott, Sallah (the digger), Jock Lindsay (the pilot), or Wu Han (an old friend of Indy's).
The reversed number rolled for the prowess check, looked up on the provided "Action Results Table" determines where the blow landed, if not otherwise decided by the referee.
No formal system of hit points or determining actual character death is put forth, and instead is left to the referee as a role-play element.
Most of the themes of the game are centered on the movies and comics, with Indiana Jones and his companions procuring items of archeological importance, while battling Nazis, rival archeologists, violent natives, gangsters, and anything else the referee chooses to put forth in the storyline.
Even in the prepared adventure packs, sequence results are largely left open to player determination based on referee guidance.
FGU's Daredevils and Hero Games' Justice Inc. both take a broader look at the genre of 30s roleplaying, giving you a chance to take your life into your own hands with characters of your own creation.
He concluded by giving the game a rating of 2.5 out of 4, saying, "For small groups of fans willing to share the lead [role], Indiana Jones can be a lot of fun.
"[7] Five years later, while reviewing West End Games' The World of Indiana Jones in Dragon #215, Swan recalled TSR's product, and blamed its quick demise on both the "elementary mechanics" and the lack of a character creation system, pointing out that "Instead of dreaming up your own PC, you simply assumed the role of your favorite character from the films.