The Climb 2 maintains the mechanics of the first game: players need to actively look around for handholds to traverse the environment, and maintain grip on a handhold with one hand while ascending to avoid falling - players can still use chalk to increase stamina, but the process is quicker than in the original game.
[2] Like in the previous episode, each level has shortcuts and branching paths that allow players to reach the top faster, as well as more difficult mechanics like crumbling grips that let go after a certain amount of time.
[4] The team wanted to introduce more diverse settings to The Climb 2, as the first game only features natural environments.
The levels featuring natural environments were inspired by Maya Bay, the Grand Canyon, the Alps and Iceland.
The expansion pack, which is divided into two parts, introduces 12 new levels and a new mode in which the player must climb and grab onto handholds while following the rhythm of the background music.
[10] While Gabriel Molly from IGN noted that the game did not have a lot of content at launch, the diversity of each level kept the experience fresh and interesting.
Awards, the Academy of Interactive Arts & Sciences nominated The Climb 2 for "Sports Game of the Year".