The Dukes of Hazzard (video game)

The game makes use of the ColecoVision's Expansion Module #2 steering wheel/pedal peripheral, and additionally requires that the player shift gears.

[7][8][9][10] The Coleco version was announced in January 1984, at the Winter Consumer Electronics Show in Las Vegas, Nevada.

[2][14] Jeff Silva of Expandable Computer News, who rated the Coleco version 7 out of 10, praised the sound and graphics, and wrote that the game, "in its simplicity, captures perfectly the one-dimensional themes of the original TV show.

"[6] Phil Wiswell and Bernie Dekoven of Enter magazine wrote a positive review of the Coleco version: "Believe it or not, this game is good.

"[5] Brett Alan Weiss of AllGame wrote that the Coleco version "is not quite on par with more traditional racers from the era such as Turbo, Pole Position or even Pitstop.

"[4] Crash magazine rated the ZX Spectrum version 63 percent and praised the graphics but criticized the gameplay.

"[8] Your Computer rated the ZX Spectrum version three stars and wrote, "The screen display is excellent and the game is rather more playable than some of Elite's previous offerings.

[10] Home Computing Weekly, which gave the ZX Spectrum version two stars out of five, called the game "boring", in part because of the inability to change its difficulty settings.

The publication noted "the limited graphics are very well-drawn, the sound is simple but effective and machine code ensures a smooth movement of vehicles and scrolling.

[17] Mark R. Hahn, the game's sole programmer, had a development team stationed in New York, while the majority of Atari's staff was based in California.

[19] The game would have had the player control the General Lee, with the goal being to break Daisy out of jail before Boss Hogg can get to her, while also avoiding Sheriff Rosco P. Coltrane and Deputy Enos Strate in their police vehicles.

One of the game's major glitches included Rosco and Enos abruptly ramming the General Lee if it got too close to their vehicles, resulting in the player losing a life.