The Legend of Kyrandia

The game is the first in the Legend of Kyrandia series, and focuses on players taking on the role of a young prince who must put an end to the tyrannical chaos of an evil court jester.

Eighteen years after his imprisonment, Malcolm escapes and uses the power of Kyragem to corrupt the land's magic, effectively sowing chaos across the kingdom.

Brandon, finding his grandfather has been turned to stone, soon learns of the situation when the treehouse forms a face created by the kingdom's land, declaring he must put an end to the evil endangering it.

Whilst outside the castle, Brandon pays homage to his parents at their grave, in return receiving the final power for his amulet from Katherine's spirit.

In the castle, Brandon overcomes further tricks by Malcolm in order to recover the remaining royal treasures, discovering the other Mystics were captured and petrified in his absence.

With Kyrandia saved, Brandon assumes his rightful role as the kingdom's new king, declaring in his first act that sandals shall be the official footwear for the people.

The story was adapted by Rick "Coco" Gush, who called the original designer "a jerk" who "tried to make a stink" after Westwood's franchise became financially successful through their publisher at Virgin.

[4] In 1992, Computer Gaming World's Robin Matthews described The Legend of Kyrandia "as a cross between Loom, King's Quest V and Secret of Monkey Island 2", praising the "beautifully drawn" VGA graphics and humor.