Tokamak (software)

Now it can be used under BSD or Zlib license, in order to make the source code exchange with other physics engine possible.

This is claimed to allow developers to make trade-offs between accuracy and speed and provides more predictable processor and memory usage.

Tokamak's constraint solver does not involve solving large matrices, thereby avoiding memory bandwidth limitations on some game consoles.

Tokamak is optimized for stacking large numbers of objects - a frequently requested feature by game developers.

Fragments of the original model will automatically be spawned by Tokamak's built-in breakage functionality.