ODE was started in 2001 and has already been used in many applications and games, such as Assetto Corsa, BloodRayne 2, Call of Juarez, S.T.A.L.K.E.R., Titan Quest, World of Goo, X-Moto and OpenSimulator.
It is not tied to any particular graphics package although it includes a basic one called drawstuff.
Higher level environments that allow non-programmers access to ODE include Player Project, Webots, Opensimulator, anyKode Marilou and CoppeliaSim.
ODE has some drawbacks in this field, for example the method of approximating friction and poor support for joint-damping.
This video game software-related article is a stub.