Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.
[1] The Vortex Studio content creation platform and the C++ SDK have several modules that simulate physics-based particles, sensors, floating bodies, cable systems, earthmoving operations, grasping, and vehicles (wheeled or tracked).
Vortex has modular architecture: developers can integrate their projects into 3D visualisation frameworks and deploy them in environments that contain software-in-the-loop (SIL), MATLAB, hardware-in-the-loop (HIL), and motion platform components.
MathEngine Canada Inc. was originally the research and development team responsible for creating the Karma physics simulation engine for computer games.
That team and underlying technology came Lateral Logic Inc, founded in 1994 in Montreal, which had developed rigid-body dynamics and collision detection engines for use in custom simulators sold to Sisu AB for forestry harvester operator training and to Nokia for product demonstration.