On August 25, 2016, Ubisoft announced that it would shut down Phantoms' servers on December 1, 2016, due to "a slow but steady decline in users".
Due to heavy focus on team-play, each of these classes and their abilities synergized with one another, i.e. after Recon detected enemy positions, an Assault could use that data to initiate a shield rush, while the opposing team's Support, using the same kind of information from his Recons' devices, could wind utilize his EMP device to stop the push dead in its tracks, or initiate a counter-push under the cover of Support's bulletproof force field, and so on.
[8] On 24 May 2011, Ubisoft announced that its Singapore studio would develop Ghost Recon Online for the latter half of 2011, following an initial closed beta.
According to Ubisoft's senior vice president of sales and marketing Tony Key, he says that "Ghost Recon Online is being developed for the PC first.
The team is taking a little bit longer than they thought they would to get Ghost Recon Online to the level and quality that they want and that definitely has had an impact on how much time they're able to spend on the Wii U version because we want to make sure we get it right."
[12] Tom Clancy's Ghost Recon Phantoms received an aggregate score of 70 at Metacritic indicating "mixed or average reviews".