[11][non-primary source needed] Toonz underwent improvements on the tools and user interface for traditional cel animators.
Other new features included raster-vector conversion, palette styles, and options for rendering image sequences and video clips.
More specifically, Toonz Bravo 6.3 ML got animation libraries for characters and props; palettes with linked styles and smart color models; animation levels with numerically controlled transformation, links and dependencies among pegbars, cameras and table; visual effects, including a 2D particle engine; and batch rendering with render farms.
[13][non-primary source needed] Version 7.0 introduced new features such as mesh deformation with bones, the ECMAScript support for automation, new effects, drawing cleanup, symmetric backgrounds, 3D stereoscopic rendering among others.
[14][non-primary source needed] On March 19, 2016, it was announced that Toonz would be released as free and open-source software as OpenToonz.