Their titles included the X-Wing series of games based on the Star Wars universe, a series of PC-based World War II flight combat simulations (Battlehawks 1942, Their Finest Hour: The Battle of Britain, and Secret Weapons of the Luftwaffe), and Bridge Commander, based on the Star Trek universe.
The company later broadened their scope to create products for the PSP and the Wii (Alien Syndrome) and an interconnected theme park/Internet experience, Buzz Lightyear Astroblasters, commemorating the 50th anniversary of Disneyland.
The company was originally founded in 1985 as a sole proprietorship, incorporated in 1993 as Peregrine Software, and soon thereafter renamed Totally Games by Lawrence Holland, a Cornell University graduate.
[1] Lawrence Holland began developing games in 1983, beginning with Spike's Peak, then Super Zaxxon and Project Space Station, with publisher HESWare.
He went independent in 1985 and contracted with Lucasfilm Games to do the Apple II and Commodore 64 versions of naval simulations PHM Pegasus and its sequel Strike Fleet for publication by Electronic Arts.