[2][3] The gameplay is built upon farming and production puzzle cores, and casual order board games.
A player starts harvesting crops such as wheat, corn, carrot, potato, sugarcane, cocoa, tomato, rubber, silk, strawberries, rice and pepper.
The game is in sync with real-time, and rewards for a taken assignment depend on its time to manufacture products.
They have access to constructions of different categories — Houses, Community and Farming Buildings, Factories, Decorations, and Special.
For example, Playrix included time management cooking sims Italian Week or match-three puzzle game Color Splash.
Through these, members are able to ask for help with fulfilling orders, donate planes and trains to other players, and take part in regatta races.
[6] Level 5 unlocks a free train simulation that allows the exchange of goods for construction materials and mining tools.
Additionally, as all activities must be transferred through the warehouse, orders can't be complete if it's full.
Once they reach Level 17, players can repair the airport and use an airplane to earn coins and XP points, filling orders in stipulated time before departure.
If a player feels they can't complete an order, they can cancel it but it will be at least half an hour before the next one appears.
Mine allows extracting precious metals, hidden chests, coins, messages from friends, and other artifacts.
Mining also produces resources to level up buildings, which reduces production time and various improvements.
Players can order the ship to go to the relevant island to acquire the unproductive materials by paying these fees.
Unlocking new animals enables additional buildings to the zoo layout (a cafe, souvenir shop, and fast food).
After redesigning, it was also launched on smartphones, and became the first mobile game from the developer Playrix; it was released for iOS in 2012 and for Android in 2013.
[11][12][4] In November 2019, the developers launched an in-game analog of the Season Pass called Professor's Experiments, which resulted in a one-time 22% increase in sales.
[20] Township, as with other games made by Playrix such as Homescapes and Gardenscapes: New Acres, has been criticized for advertisements displaying misleading images and scenes that are not related to or otherwise misrepresent the core gameplay.
[21] However, according to the Australian Council on Children and the Media, no advertising and product placement was found inside the game itself.