Transfer Pak

As a result, while recognized as one of the first examples of connectivity between Nintendo's home consoles and handhelds, the Transfer Pak has come to be retrospectively regarded as largely unnecessary by members of the gaming press.

[17] The GBC version of The World Is Not Enough (2000) was initially reported to feature Transfer Pak connectivity with its N64 counterpart, allowing players to strengthen their characters in the N64 game's multiplayer mode, but this was dropped before release.

[18][19] WWF No Mercy (2000) was meant to use the Transfer Pak to import points earned in its GBC counterpart, which could be spent on rewards in the Nintendo 64 game's "SmackDown Mall".

[24] Derby Stallion 64 (2001) was also intended to support the 64 GB Cable, using the GBC as a second screen to place private bets on horse races, but this feature was removed after the accessory's cancellation.

[44][46][56] Similarly, Peer Schneider of IGN considered the Transfer Pak functionality in PD Ultraman Battle Collection 64 to be the game's sole redeeming feature.

[32][34] Some members of the press identified the Transfer Pak as an influence on later examples of connectivity between Nintendo's home consoles and handhelds, most prominently the GameCube – Game Boy Advance link cable.

"[5] Den of Geek's Daniel Kurland considered the Transfer Pak to be "a frivolity rather than something fundamental", particularly given the meager number of games that supported it.