For example, in a collaborative virtual environment (CVE), a presenter can program their digital avatar to maintain eye contact with every person in the audience at the same time.
[7] A virtual environment can provide information to a person that would be considered super-human powers in real life.
For example, virtual classrooms could enable teachers to monitor students' understanding by tracking their eye gaze patterns and other gestures.
[8] Or it could alert teachers when they have not maintained eye contact with certain students in the virtual classroom for a long period of time.
And because a digital environment can store information, students could also "rewind" to hear part of the material again.