True Love (video game)

[4] Unlike traditional, even modern visual novels, which are characteristically uninvolved beyond the periodic decision to make, True Love incorporates elements reminiscent of a role-playing game.

At the start of each morning, players designate an activity to pursue for evening, night, and in the case of weekends or vacation, daytime: studying, practicing art, exercising, grooming, recreation, taking a break, going to work, shopping or fulfilling a promise.

Each choice affects the overall being of the player at the conclusion of the day, and points are distributed among stats for passion, appearance, fatigue, scholarship, strength and art.

Depending on the level of these stats, and the order of schedules made during particular days, the player will shift their romantic focus and possibly trigger nonlinear events and encounters over time.

The main character is a single, nineteen-year-old Japanese college senior living in the fictional city of Meiai, forced out by his parents at the idea that independence may attract him a partner.