The player takes on the role of the extraterrestrial superhero Ultraman Powered, tasked with protecting the Earth from destructive aliens and monsters.
Gameplay primarily consists of one-on-one battles where the player must deplete an adversary's health meter using both basic and special fighting techniques.
[2][5] Battle Mode contains eight matches, each preceded by a 3D rail shooter segment where the player briefly pilots a WINR aircraft in a first-person perspective.
This show was the tenth Ultraman live-action series overall and the first in the franchise to be produced in the United States, having been filmed in Los Angeles.
[1][13][4][15] Mark Wynne of the UK publication 3DO Magazine relates this same feature to that of Way of the Warrior and complimented Ultraman Powered's digitized backgrounds and characters as well as the "brilliant" look of its shooting sections.
[4] While the quartet of writers for the Japanese Weekly Famitsu mostly appreciated the game's visuals, one contributor thought the pre-rendered sprites were awkward.
[1] Some reviewers were highly disappointed in the gameplay mechanics of Ultraman Powered, particularly a perceived lack of speed and poor controls.
[5] EGM2 writer Mike Vallas denoted the controls as "absolutely horrendous" and deemed them too difficult to even make the characters leap forward.
[13] Marcelo Kamikaze of the Brazilian magazine Super GamePower also praised the game overall, admitting that the controls occasionally failed but stating that experiencing this 3DO entry would easily make a player a fan of the Ultraman franchise.