The staff consisted of Ishii, director Masahiro Andō, producer Hiroaki Yura, character designer Yūsuke Kozaki, and composer Kevin Penkin.
[5] The project's main aim was to continue the style and atmosphere of earlier science fiction anime like Akira and Ghost in the Shell.
[4] The game's main staff consisted of director Masahiro Andō, producer Hiroaki Yura, the original writer and later co-writer Jirō Ishii, character designer Yūsuke Kozaki, and composer Kevin Penkin.
Their success also promoted the addition of stretch goals, including two prequels, a Los Angeles premier, and production shift to a feature film if funding reached $5.1 million.
The production costs ended up being higher than anticipated, but the team looked for means to fulfill all the project's initial goals and investor rewards.
[11][12] After the split between the two companies, a new staff roster was created and production began in February 2015, which included new producers Kōji Morimoto and Yoshirō Kataoka.
[5][13] In addition, new staff included character designer and animation director Masahiro Sato, and new writers Yukinori Kitajima and Keigo Koyanagi.
To help with this, a new group called Mentat Studios LLC was formed to manage the publicity so the team could focus on animation.
[5] The anime was planned to be finished by the spring of 2016, with storyboarding projected to be completed by the summer of 2015 and voice acting by the winter of that year.