Ur-Quan

The Ur-Quan are a fictional race of predatory alien caterpillars in the Star Control series of video games, created by Paul Reiche III and Fred Ford.

Reiche and Ford developed the Ur-Quan based on the concepts for unique spaceships in Star Control; their insectoid appearance was inspired by a National Geographic photo of a caterpillar.

Eventually, as they began the exploration of their own solar system, they were discovered by an alien race known as the Taalo - members of a loose collection of space faring civilizations known as the Sentient Milieu - and offered membership.

[9] After devastating losses, the Kzer-Za eventually triumphed through the discovery of an enormous ancient battleship created by a lost alien civilization called the Precursors.

[1] The original Star Control is an action-strategy game, telling a simple story about a war between two alliances, with the Ur-Quan seeking to enslave Earth and its allies.

[11] Star Control II greatly expands on the fiction and characters from the first game,[11] allowing the player to learn the Ur-Quan's deeper history and motivations.

[20] One large spaceship had the ability to launch fighters, and this ship led the designers to a creative conclusion – since these aliens had command over others, they should be a powerful ancient race that plays the role of the lead antagonist.

[20] Reiche had previously created a mantis-inspired race called the Thri-Kreen for Advanced Dungeons & Dragons, and the mantis continued to inspire the creation of Star Control's insectoid species.

[20] Reiche attempted to humanize the Ur-Quan, based on his own "relationships with people who had experienced significant childhood abuse and how those traumas produced distinctly odd behaviors in adults.

[26] The team describes this writing process as imagining justifications for past creative decisions, building logically on details about the Ur-Quan's history, artwork, and game abilities.

[23] The Ur-Quan theme music for Star Control II was created by fantasy artist Erol Otus, who first composed the song on a synthesizer before it was re-sampled and exported to MOD file format.

[31] Richard Cobbett of Rock, Paper, Shotgun declared them a "galactic threat better than basically any science fiction role-playing video game that came after", praising the writers for developing the antagonist's motives and justifications.

Club included the Ur-Quan in their 2021 list of best aliens in pop culture, describing them as "tremendous sci-fi villains, importing heady old-school concepts into Star Control’s relentlessly fun space-based action".

[34] AllGame hailed the game as a "masterpiece" for its story, explaining how "the Ur-Quan, ostensibly the major villains, [...] become more sympathetic than most of the friendly-but-fluttery allies populating your own fleet.

Kurt Kalata of Hardcore Gaming 101 described how the music of Star Control II gives each alien race a stronger personality, particularly the Ur-Quan's foreboding theme.

[36] John Szczepaniak of Retro Gamer praised the Ur-Quan's voice acting and dialog, including the "absolute dread caused by hearing in-depth explanations of what it's like to wear a 'pain excruciator'".

With several Star Control II fans at Paradox Interactive, their space strategy game Stellaris offers the ability to encase a planet in a slave shield, and references the Ur-Quan's battle thralls as a policy option.

An image of a brown-orange caterpillar dangling from a tree.
The Ur-Quan's character design was based on insects such as the caterpillar .
An image of Star Control creators Paule Reiche III (left) and Fred Ford (middle) at the 2015 Games Developer Conference.
Star Control creators Paul Reiche III (left) and Fred Ford (middle) at the 2015 Game Developers Conference
A photo of BioWare founder Ray Muzyka speaking.
BioWare co-founder Ray Muzyka has cited Star Control as an inspiration, leading journalists to compare the Ur-Quan Kohr-Ah to the Reapers in Mass Effect .