Valkyrie Anatomia: The Origin[1] was a role-playing video game developed by Dokidoki Groove Works and published by Square Enix for Android and iOS.
Combat had the player tapping their party's character portraits when their action bar was full, and swiping up with the correct timing to use their special abilities.
[8] The game's development staff included producer Yoshinori Yamagishi, composer Motoi Sakuraba, and scenario writer Bun-O Fujisawa.
[11] Square Enix was also looking to use one of their intellectual properties to create a social game, and someone proposed using the Valkyrie Profile series but trying to retain its charm.
[12] Post-release, Yamagishi said that they listen for how players feel and make adjustments accordingly to keep the game interesting for long term investment.
[14] RPGFan summed up their review as "wasted opportunity, collect-a-thon, and genuinely bad freemium ideas rolled into one package".
[15] The publication also condemned the title for many reasons, including selling basic game features for a premium such as the ability to change the speed of combat.