Vectorman

Vectorman is a 2D action platformer video game developed by BlueSky Software and published by Sega.

It was considered a critical and commercial success, achieving its dual goal of retaining interest in the aging Sega Genesis platform in face of the increasingly popular new technology of the next generation of video game consoles and providing competition to industry competitor Nintendo's popular Donkey Kong Country video game.

[3] Collecting powerups throughout levels allow him to change weapons, such as drills or bombs that can attack enemies or alter terrain.

[2] Humanity temporarily migrates to distant outerspace while they leave "orbots" - a portmanteau of "orbs" and "robots"[4] - to clean up the planet while they're away.

[3] Raster, one of the higher-level supervisory robots, is accidentally connected to a nuclear warhead missile, which radically alters his behavior, transforming him into a tyrannical overlord.

Now known by the name "WarHead", he gains control of all robots and plans to declare war on humanity upon their return.

[3] One robot, Vectorman, had been off on a mission in outerspace, does not fall under his control, and upon seeing what is happening, decides to put a stop to Warhead's plans.

[9] Different branches of Sega had different views of how to proceed; Sega of Japan preferred to emphasize development on the Saturn, while North America, who had seen far more success with the Genesis, desired to focus on developing for the large Genesis userbase, with Vectorman scheduled to be one of its major titles for 1995.

Karpp said that the level had a unique look but was not fun to play because Vectorman could not freely explore and the lack of room to maneuver made it difficult to line up shots at flying enemies.

[3] The game was released on the Sega Genesis on October 24, 1995 in North America and on November 30, 1995 in Europe, with a marketing budget of $12 million.

"[23] GamePro gave it a rave review, stating that "your jaw will hang open in amazement at what Vectorman does with the 16-bit Genesis engine.

[25][26] The four reviewers of Electronic Gaming Monthly gave the first Vectorman a score of 8.25 out of 10, unanimously praising the advanced graphics and animation, large levels with numerous hidden areas, strong audio, and ability to change into different forms.

[27] In a retrospective by Hardcore Gaming 101, it was concluded that Vectorman was "...one of the Genesis' best hidden gems, a great platformer that, while having a few faults of its own, manages to aurally out-do Donkey Kong Country in almost everyway while staying unique and memorable to this day, with the titles commercial and critical success gracefully backing up such claims.

[28] Multiple attempts at making a Vectorman 3 were made in the late 1990s and early 2000s, though all were cancelled by Sega prior to release.

Gameplay screenshot