Vectorman 3

[5] A sequel, Vectorman 2 (1996) was rushed to market within a year just prior to the end of the Genesis's lifespan.

While Vectorman 2 was similarly praised for pushing the limits of the aging Genesis in a time where most other releases were low-effort licensed games at the end of the platform's lifecycle, it was generally viewed less positively than with is predecessor, and struggled to commercially compete with the Donkey Kong Country sequels in the same way.

[8] The demonstration inspired BlueSky Software members to create their own pitch for a Vectorman on the Saturn.

[6] In 2000, when Sega had moved on to its next console, the Dreamcast, a number of members of BlueSky Software left to form their own company, VBlank.

[8][6] In early 2003, rumors arose that Sega was again expressing interest in reviving franchises from the Genesis era, Vectorman being one of the games in contention.

[13] Sega was convinced by the demo, and commissioned them to make the game, with a loose release schedule of early 2004.

[17] A playable demo was reviewed by GameSpot, who came away impressed by the complexity of the games AI and physics engine.

[15] However, internally, the game was cancelled shortly after its E3 appearance as a result of company restructuring actions at Sega of Japan.

Both Bluesky Software and Vblank went out of business shortly following their rejected proposals for Sega platforms.

[8][6] Pseudo Interactive was crippled by its cancellation, as they were a small company focusing the entirety of their operations on the Vectorman project.