The walk cycle is looped over and over, thus avoiding having to animate each step again.
Walk cycles can be broken up into four key frames: the forward contact point, the first passing pose, the back contact point, and the second passing pose.
Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software.
Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the whole body.
Traditionally, walk cycles are hand-drawn, but over time with the introduction of new technologies for new mediums, walk cycles can be made in pixel art, 2D computer graphics, 3D computer graphics, stop motion, and cut-out animation, or using techniques like rotoscoping.