[5] The first installment of the Wasteland series, it is set in a futuristic, post-apocalyptic America destroyed by a nuclear holocaust generations before.
[12] As the group's investigation deepens, the rangers discover evidence of a larger menace threatening to exterminate what is left of humankind.
The AI's ultimate goal is to complete Finster's "Project Darwin" and replace the world's "flawed" population with genetically pure specimens.
As to the combat, Fargo stated that it resembled that of The Bard's Tale and contained additional strategy elements, including the ability to split or disband the party and change the player's character point-of-view.
Ken St. Andre said Fargo's pitch to him was for a post-nuclear holocaust game that allowed for weapons capable of inflicting area effect damage to be used and the map be modified "on the fly".
[16]: 202-203 The original plot was supposed to be similar to Red Dawn, with Russians occupying the United States and fighting against Americans engaged in liberating their nation.
St. Andre eventually decided to change this and pitched a new story involving killer robots wanting to wipe out and replace humanity, calling it a sort of cross between The Terminator and Daffy Duck, with Fargo accepting this new storyline.
[16]: 201 Throughout the 1980s and 1990s, Computer Gaming World lauded Wasteland for its gameplay, plot, problem solving, skills system, non-player characters, and the moral dilemmas players face.
[27] In 1994, the magazine cited Wasteland as an example of how "older, less sophisticated engines can still play host to a great game".
[28] Orson Scott Card gave Wasteland a mixed review in Compute!, commending the science fiction elements and setting, but stating that it lacked a meaningful overarching story.
[29] However, James Trunzo praised the game in the November 1988 issue of Compute!, citing its non-linear design and multiple puzzle solutions, the vague nature of the goal, and customizable player stats.
[12] According to a retrospective review by Richard Cobbett of Eurogamer in 2012, "even now, it offers a unique RPG world and experience ... a whole fallen civilisation full of puzzles and characters and things to twiddle with, all magically crammed into less than a megabyte of space.
"[11] In another retrospective article that same year, IGN's Kristan Reed wrote that "time has not been kind to Wasteland, but its core concepts stand firm.
Coding of Meantime was nearly finished and a beta version was produced, but the game was canceled as the Apple II market declined.
According to IGN, "Interplay's inability to prise the Wasteland brand name from EA's gnarled fingers actually led to it creating Fallout in the first place.
[36] The game's production team included original Wasteland designers Alan Pavlish, Michael Stackpole, Ken St. Andre and Liz Danforth, and was crowdfunded through a Kickstarter campaign.
He added that it will be given for free to backers of Wasteland 2 on Kickstarter, in addition to being made available for purchase on GOG and Steam.
[42] In November, Keenan announced that the re-release titled Wasteland 1: The Original Classic had gone gold, and had been submitted to GOG and Steam for approval.