These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring the Apocalypse.
[2] The basic premise of the game is that the player characters are Garou, or werewolves, who have undergone some training and succeeded in a rite of passage.
The five main forms of the Garou are: Homid (human), Glabro (wolfman), Crinos (war-form), Hispo (near-wolf) and Lupus (wolf).
The game takes place in a fictional world where werewolves, vampires, and other legendary creatures secretly live beside humans.
In their war, the Garou often hunt down and kill humans and supernatural creatures that either actively pursue the apocalypse or unwittingly contribute to it, due to their parasitic nature.
However, these abilities only manifest in what is called the “first change”: an event, generally occurring during puberty, that causes the character's latent powers to surface.
It is after this point that they join that society and cut off their ties to their previous worlds, except to make sure their blood relatives remain safe.
Starting in 2011, as part of the "Classic World of Darkness" series, Werewolf: The Apocalypse books have been sold digitally through DriveThruRPG.
It is planned to be supported by the online toolset World of Darkness Nexus, which includes rules and lore compendium, tools for creating and managing characters, matchmaking, and video chat functionality.
Bill Bridges and the pack are to be congratulated for putting out an outstanding product; I heartily recommend it to those out there already playing the first edition.