Zombicide

However, the team must keep the balance between survival and slaughter: as the zombicide's going on, the "danger level" is going up and infected are growing in numbers.

The game board represents a zombie-infested town, with large square tiles, laid according to the mission selected.

The playing area is built with board tiles and features (icons representing cars, doors and objectives) according to the selected mission.

During their phase, players can trade items, move, kill zombies or perform other tasks to help their objective.

These special abilities grow as the survivor gains experience from defeating zombies and completing objectives during the game.

Finally comes the end phase, when tokens are managed, a new first players is determined, and another turn begins.

Throughout the game, survivors may collect better items and gain experience to help them kill more zombies and accomplish their mission.

[13] The first novel based on the game was Last Resort by Josh Reynolds,[14] followed by Planet Havoc by Tim Waggoner[15] and Age of the Undead by C.L.

Zombicide at Pyrkon , Poznań 2015