3D Lemmings

For example, one level featured a massive indestructible block of wall with the lemmings arriving on top; the only way the player was able to deliver the lemmings to the bottom floor was by digging through a certain part of the block which was left destructible, and the only way to handle that was to use the VL mode, because the player was unable to fit the camera through the hole.

[6] The four reviewers of Electronic Gaming Monthly scored the PlayStation version an 8 out of 10, citing the "outstanding" 3D graphics and innovative, complex gameplay.

Mark Lefebvre commented that "Multiple camera angles, a Training Mode for new players and an incredible interface to a very complex game are just a few reasons Lemmings 3D is a winner".

[7] GamePro panned the game, contending that the 3D view is confusing, and exacerbated by poor controls and excessive menus to navigate through.

[9] Rob Allsetter of Sega Saturn Magazine commented that the 3D concept made the gameplay cumbersome and difficult to master: "Once you've familiarised yourself with the method it's a lot less hassle, but there are still those moments when, with only a split second left, you find yourself changing a camera angle to actually see what's going on rather than choosing lemming roles to save them."

He also complained that the puzzles are highly frustrating, but acknowledged, "For the more even tempered among you with craniums the size of the superdome this might just fit the bill".

A level in 3D Lemmings