It cannot, however, kill enemies (with the lone exception of Nightmare Buzz, the only boss in the game to be permanently defeated through the whip).
Both play largely the same; the game takes an overhead view of the level, giving the players basic acceleration, braking and steering, and tasking players with reaching the end of the stage while not running out of batteries (which drain constantly, but can be replenished by bumping them out of Buzz in the former stage, and merely finding them on the ground in the latter).
Another stage is played from a first-person perspective as Woody searches through a maze to find alien squeaky toys lost inside the claw machine and return them to the play area, where the rest of the alien toys reside, all within a time limit.
In an effort to calm their nerves, Sheriff Woody sends a troop of green army men, along with a baby monitor, to report.
[14] Once things have settled down and Andy has left the room, the toys find a lone newcomer: Buzz Lightyear.
[16] Jealous of all the attention Buzz has been getting, and wanting to be brought by Andy to Pizza Planet, Woody attempts to use R.C.
However, Sid Phillips, Andy's toy destroying neighbor, notices Buzz in the claw machine and tries to fetch him out.
[23] Woody delays Buzz's capture by launching the Aliens at the claw, but is unable to prevent it, and instead goes along with him to Sid's house.
[24] Woody and Buzz try to escape from Sid's room, which is overrun with metal bugs and live firecrackers.
[31] The game features 3D-rendered graphics,[2] and Pixar provided Traveller's Tales with the film's animations of Woody and Scud.
As a precaution, Traveller's Tales rendered their own animations of Woody in case Pixar could not provide them on time.
As a partial solution, Traveller's Tales utilized a special mode that provided access to additional shades of red, green, and blue.
[64] Toy Story was received positively on the Genesis and SNES, while reception to the PC version was mixed.
The game was praised for its impressive visuals,[41][42][45][47][48][9][52] varied gameplay,[41][42][45][47][9][52] and the PC version's enhanced soundtrack,[9] but criticized for its poor controls[41][42][45][9] and uneven difficulty, with some levels which reviewers found to be too frustratingly difficult, particularly for the young target audience.
[9] Adam Douglas of PC Gamer considered it to be rushed, unoriginal, difficult, and frustrating, and concluded that the game failed to recapture "the magic of the film".
A brief review in GamePro opined that it did not live up to the legacy of the film and previous versions of the game, citing "plodding and repetitive" gameplay, rudimentary graphics, and the inaccuracy of Woody's drawstring.