Its graphics processor was based again on a re-engineered Mach64 GUI engine that provided optimal 2D performance with either single-cycle EDO memory or high-speed SGRAM.
The second-generation PCI-bus compatible chip boosted 2D performance by 20 percent and added support for MPEG-2 (DVD) playback.
The chip also had driver support for Microsoft Direct3D and Reality Lab, QuickDraw 3D Rave, Criterion RenderWare, and Argonaut BRender.
In IBM-compatible PCs, several motherboards and video cards used the chipset as well including: the 3D Xpression+, the 3D Pro Turbo, and the original All-in-Wonder.
The 3D Rage Pro chip was designed for Intel's Accelerated Graphics Port (AGP), taking advantage of execute-mode texturing, command pipelining, sideband addressing, and full 2×-mode protocols.
Initial versions relied on standard graphics memory configurations: up to 8 MiB of SGRAM or 16 MB of WRAM, depending on the model.
RAGE Pro offered performance in the range of Nvidia's RIVA 128 and 3dfx's Voodoo accelerator, but generally failed to match or exceed its competitors.
This, in addition to its (early) lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution.
Despite this poor introduction, the Rage Pro Turbo name stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.
It offered Filtered Ratiometric Expansion, which automatically adjusted images to full-screen size.
ATI's ImpacTV2+ is integrated with the RAGE LT PRO chip to support multi-screen viewing; i.e., simultaneous outputs to TV, CRT and LCD.
In addition, the RAGE LT PRO can drive two displays with different images and/or refresh rates with the use of integrated dual, independent CRT controllers.
As a low-power chip with capable 2D & 3D acceleration, the Rage XL was used on many low-end graphics cards.
RAGE 128 added inverse discrete cosine transform (IDCT) acceleration to the DVD repertoire.
This chip carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and a Rage Theater chip for composite and S-Video TV-in.
The Rage 128 Pro was generally an even match for the Voodoo 3 2000, RIVA TNT2 and Matrox G400, but was often hindered by its lower clock (often at 125 MHz) when competing against the high end Voodoo3 3500, TNT2 ultra and G400 MAX.