Collins continued gaming throughout high school and college, and graduated from Stanford University in 1994 with a degree in English.
[1] His first project was a new science-fiction game line, Alternity, for which he worked on a number of products, notably the Dark•Matter campaign setting.
'I consider myself the luckiest man on the face of the Earth to be working in this industry with as many great people as I have around me.'
[3][4] Early in 2005, Bill Slavicsek organized a team to do some early designs for a fourth edition of D&D, which was led by Rob Heinsoo and included Collins and James Wyatt; Heinsoo, Collins, and Wyatt became the core team for fourth-edition D&D.
[5] Collins, Mike Mearls, David Noonan, and Jesse Decker were part of Heinsoo's "Flywheel" design team for fourth edition Dungeons & Dragons, and did the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested.