Artillery Duel

The game consists of dueling cannons on either side of a hill or mountain of varying height and shape.

Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target.

When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.

Danny Goodman of Creative Computing Video & Arcade Games said after visiting the summer 1982 Consumer Electronics Show that "the cleverest graphics award goes to Artillery Duel" for the Bally Astrocade, describing it as "really a graphics showpiece with a little bit of player interaction thrown in".

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