Scourge of the Slave Lords (A1–4) is an adventure module for the Dungeons & Dragons fantasy role-playing game, published by TSR, Inc. in 1986.
[3] The cover artwork by Jeff Dee features an illustration of two aspis fighting a party of adventurers (including a bearded female dwarf).
The module has been described as the first adventure in a series of medium-level scenarios that provide the player characters with the goal of finding down raiders who have been attacking coastal areas.
[6] The events of the adventure are set in 580 CY, following four years of raids by slavers on the coastal population along the Sea of Gearnat from Onnwal to the Wild Coast.
[1] The module takes the group through the temple and into the sewers below where giant insect-like creatures make their lair along with the slave lords.
Secrets of the Slavers Stockade was published by TSR in 1981 as a 32-page booklet with an outer folder, and was written by Harold Johnson and Tom Moldvay.
[7] The cover artwork by Jim Roslof features a drawing of two hobgoblins, one of which is a sergeant with a leashed boggle, and a party of adventurers.
The object of the module is to enter the fort through stealthy means and slowly eliminate the slavers before a general alarm can be raised.
Assault on the Aerie of the Slave Lords was published by TSR in 1981 as a 32-page booklet with an outer folder, and was written by Allen Hammack.
These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic-user, and Brother Milerjoi the monk.
[7] This new setting, the city of Suderham, offers the players an opportunity to test their roleplaying skills rather than primarily focusing on combat or stealth.
To complete the module, the group must find one of several secret entrances to the catacombs beneath the city where the final part of the adventure plays out.
The third section of the adventure moves at a rapid pace in tournament mode, and each room encountered in the level is filled with dangerous creatures.
In the Dungeons of the Slave Lords, the final module in the series, was published by TSR in 1981 as a 32-page booklet with an outer folder, and was written by Lawrence Schick.
[7] The cover artwork by Erol Otus features a drawing of a group of myconid (fungus men) fighting a party of adventurers.
The interior art was done by Otus, Roslof, Willingham, Steve Sullivan, David C. Sutherland III, and Jean Wells.
[11] The Slave Lords have captured the characters, and have left them for dead in this dark cave system as an erupting volcano threatens to destroy the island.
The final scenario plays out as a massive earthquake threatens to bring down the tunnels around the group, and they must exit the caverns within four hours or perish in the ensuing collapse.
The labyrinth is a difficult test for characters without equipment and spells, and challenges the players' wits and role-playing ability rather than focusing on traditional combat.
[12] Cook did the revision, and editing was by Johnson, Jon Pickens, Brian Pitzer, Edward G. Sollers, Stephen D. Sullivan, and Steve Winter.
In 2002, Kenzer and Company published a HackMaster module based on Scourge of the Slave Lords, named Smackdown the Slavers.
"[17] Harold Johnson writes: "Our goal was to provide a model for a new type of adventure that encouraged DMs to use strategy to challenge the players to think.
Combining Latin and Greek, pulling player and character names from my campaign, and twisting the results so they sounded right when I heard them—all were in the bag of tricks.
"Suderham," for example, combined elements that to me meant "south home" (a nod to my Alabama roots), and was also a tip of the hat to my artist friend, the late, great Dave Sutherland.