Atomic Bomberman

[6] CNET Gamecenter's Hugh Falk found the gameplay faithful to the Super Bomberman series, commending Interplay Productions for not experimenting too much with it, while being fond of the game's graphics and sound.

[7] Pete Hines of the Adrenaline Vault gave positive remarks to the crisp and colorful visuals, the gameplay for being easy to play but hard to master, sound effects, musical score, and the opponent's AI, but felt mixed about the game's overall interface.

[16] GameSpot's Trent Ward commented that while the humorous death animations and customizable characters and rules are admirable additions to the series, the online multiplayer's jerky play and odd glitches greatly compromise the most important aspect of the game.

Elektro particularly noted the team modes in online multiplayer, the level creator, and the well rendered characters, though he remarked that the backgrounds are sometimes overly detailed to the point of making the screen cluttered.

[20] PC Gamer US' Lisa Renninger praised the game's fast-paced action and multiplayer, but criticized the memory amount it took on a hard drive, lack of an advancement system, and "ugly" playfields as drawbacks.

[18] Galush of Polish magazine Secret Service was impressed with the graphical quality but was less pleased with its artstyle, internet connectivity, performance on certain machines and lack of single-player campaign.

"[8] GameRevolution's Nebojsa Radakovic highlighted the game's multiplayer and sound effects, but panned its basic visuals, simple gameplay with no significant improvement, and level editing tools.

Gameplay screenshot